How I learned to stop worrying and love the bomb: a virtual reality experience

But let’s back up for a moment – only one person wears a VR headset while playing Keep Talking and Nobody Explodes. They see the bomb, its modules, and a room that’s going to be charred remains if they don’t defuse that bomb. The other person, meanwhile, isn’t wearing a VR headset, isn’t looking at a TV, but is holding all the cards: they’ve got a binder full of instructions that the person defusing the bomb needs in order to progress. It’s virtual reality as co-dependence.

First VR thing I’ve read about that sounds remotely interesting. The whole codependency angle is very intriguing.