The iOS Indie That Could
14 Aug 2014 • farukat.esLastly, a touchy subject that I think needs to be considered more: I very often see indie devs complain about people being reluctant to pay $3.99 for their app, but they’ll frequently “pay as much or more for a cup of coffee.” While I feel and empathize with the frustration behind that, the comparison to coffee doesn’t work in their favor. Let’s be honest here: coffee is a culturally de-stigmatized addiction, and if you drink it frequently enough your body will literally give you pain when you don’t consume it. The same is not true for apps, not even remotely, and that makes it difficult to sell. This is also why games use in-app purchases that rely on the game being addictive enough that people can’t or don’t want to put it down, with the gameplay purposefully hobbled to create an opportunity for IAP-driven “relief.”
Spot on, but surely we can find another $3-5 impulse buy to use for comparison that doesn’t also happen to include an addictive drug with known withdrawal issues. Anyone?